Star Stable
2024
Animation
I assisted with animation on Star Stable during 2024. Learnt a lot about horses and helped create and direct a longer animated story arc.
Realistic to stylized, expressive action to subtle minimalism.
Advanced humanoid rigs for keyframe purposes to procedural solutions.
Fully rendered 3D for TV or exhibition projections.
Your project is in safe hands.
I assisted with animation on Star Stable during 2024. Learnt a lot about horses and helped create and direct a longer animated story arc.
The Bunker was a focused production where I assisted Frictional Games with the animations for the main protagonist and a few additional side characters. The rigging of most of the characters was also on my plate.
Amnesia: Rebirth was a three year project for me where I helped Frictional Games with all manner of animations and rigging. From locomotion for the principal character to cinematic animations.
Virginia is a cinematic surrealist experience. I assisted Variable State with animation for plenty of the scenes in the game.
Soma that I helped Frictional Games animate and rig had such a fantastic range of creatures and characters. There were both automated rig solutions and more traditional keyframe rigs.
A visualisation created for the Museum of Åland to illustrate the cossack attack on Åland in 1809. Everything 3D was handled by me and post was taken care of by Velour film.
Two crowd scenes I created together with Velour film for a historical documentary about the bloodbath in Stockholm 1520. The scenes depict the clash and preparation for the war between Sweden and Denmark just before the actual bloodbath. The doc was made for SVT, Swedish national public television.
I created this scene together with Velour film. It’s part of an exhibition at the Swedish Maritime Museum in Stockholm. An artist interpretation of the harbour in Canton during the 1700s hundreds. With all the junk boats doing their trading and the western style houses just at the waterfront.
A senior freelance animator who got his feet wet back in 1996. At the time it was all TV idents and commercials for a couple of years until the switch to games animation in 2003. For a couple of years there was employment in Manchester and Montréal, Warthog and Ubisoft being the main ones. In 2008 remote freelancing became the principal occupation with Stockholm as the base of operations.
A senior freelance animator who got his feet wet back in 1996. At the time it was all TV idents and commercials for a couple of years until the switch to games animation in 2003. For a couple of years there was employment in Manchester and Montréal, Warthog and Ubisoft being the main ones. In 2008 remote freelancing became the principal occupation with Stockholm as the base of operations.